Great SMB Feeling with lunatic Game Objective
This game turned out to be surprisingly much fun.
Not just because it satirizes BP - the concept for this provocative game is brilliant, I also giggled about the introductory text. And the cinematic.
I also like the references: The dead sea creatures on the intro screen (which is apart from the ending cinematic the only part of the game that features graphics from games other than Super Mario Bros), the (modified) Bullet Bills and the 1-Up Shrooms.
The Cheep Cheeps' and Mario's movement underwater is just like in SMB (except that the former didn't come in green and had color-dependant speed, and Mario could walk on the ground).
I also liked that the background music (in the levels) and all sounds were the same, too.
Therefore the game provides a pretty familiar feeling although it has a far different task than the original sidescroller.
It's also interesting that the player is dependent on foes. Carrying around stunned enemies is nothing new, yet needing them for the entire game progress is a cool idea.
Despite the fact that you're repeating the same level over and over at higher difficulties, this game appears varied, especially when playing it for the first time. Which is also due to the fact that only every X-4 level comes with submarines, which gives a slight "World X beaten" feeling after finishing those levels.
What I missed were Bloopers. Although the scuba jerks chase you like them, having SMB's other underwater foe moving in this zig-zag pattern would have been awesome - especially when it comes to luring them into the oil (including the one on top).
Also, why not use Bob-Ombs instead of mines? My guess would be Mockery refused using them since they were no enemies in SMB.
Another thing I'd have loved to see is Mario grabbing dead Scuba Jerks. Imagine the hilarity of them plugged in a hole! :D
A good strategy is surprisingly effective in this simple game. Some people gave this game a rather bad score, arguing that it was too hard. But i think this isn't the case. Especially the medals were well done. Some gave you new game objectives, but some also made you learn the game.
The harder ones demand some practice, yet even the hardest one (Aquaman) is still doable without causing too much frustration and hours in vain.
For those which still have problems with the game,
I made a news post on my page that contains tips for getting the medals easier, various hints for general gameplay, a good high score strategy, and even a table that list the number of leaks, foes mines and time in each level.
Check it out here:
http://zerpha.newgrounds.com/news/pos t/548386